Which gw2 class does the most damage




















Soulbeasts give the ranger a lot more utility, thanks to their impressive skills and entertaining Beastmode abilities. Necromancers are masters of battle manipulation as they can summon minions to do their dirty work. The Reaper subclass is a juggernaut that turns its power inward to improve survivability and become brutal in melee and the Scourge subclass becomes a glass cannon to fight from afar and provide group support.

Necromancer is a grindy class to play which can be frustrating for many players who just want to end fights quickly and move on. The key to a good Necromancer is to know when to attack, punish the enemy, or support allies.

A mixed class tends to go a long way and leaves them diverse enough for most situations. Necromancers need to learn how to read a battlefield and respond accordingly. Reapers are more than capable of tanking blows on the front lines with proper support, slashing through groups of enemies and dealing impressive damage while sustaining via their shrouded form.

Tougher enemies can be whittled down with the Scourge's barrage of conditions, with can be valuable against strong bosses. Mesmers are masters of deceit and chaos. They can teleport allies reduce cool-downs and make their allies hard to target. Chronomancers emphasize the use of buffs for themselves and allies while Mirage elites use clones and other sneaky tactics to overwhelm opponents in one-on-one combat.

They also have the benefit of being in demand with any group. Think of them as an effective mix of Thief and Revenant. The opponent should always wonder what the Mesmer will be up to next. Chronomancers can be invaluable to teams in higher-tier content thanks to other ability to manipulate the "flow of time" during battle, while Mirage can offer a massive distraction point for enemies thanks to their deceptive abilities.

There are brutal tanks who can keep themselves and their allies alive. The Dragonhunter gives Guardians better mobility and berserker-like DPS while the Firebrand can be either a damage-dealing powerhouse or a team support healer. The only downside, which is a minor one, to Guardians is that they tend to be niche in combat.

Guardians need healers to back them up, Dragonhunters are better in shorter fights, and Firebrands are good in long, drawn-out fights. They can more than hold their own in solo combat, but they really shine in group fights. Guardians are literal meat shields and forgetting that is why players tend to struggle with them. Another important tip about Guardians is to trust the healers in the team to keep them alive and focus all their efforts and attention on mitigating enemy damage output.

Dragonhunters are capable of producing some of the most impressive damage in the game, alongside the Firebrand which can turn the tides of battle with their incredibly powerful tomes that are useful in higher-level content. The difference between the damage and utility that the Guardian and the Elementalist can deal is marginal at best but since Guardians are better tanks, they tend to have a more consistent output.

Even so, the Elementalist packs a punch and their Tempest or Weaver elite specializations are both in demand in raids. As for open-world events and quests, you can't go wrong with either specialization as the Elementalist will deal good damage regardless.

It was so reliable as a class because it could take so much damage on top of giving it out. Although, as mentioned previously, "damage" has many aspects and leagues in Guild Wars 2. In the open world and endgame content, the Guardian's famous Dragonhunter elite specialization is what makes it a force on the battlefield. It has numerous traps and burst damage potential that can quick work of any enemy in the open world and make raids a breeze.

Being the most complicated Light Armor class in the game, the Mesmer class punishes the ignorant newcomer but rewards knowledgeable players. In the right hands, they can provide tons of damage buffs to players in the form of Fury, Might, and Alacrity. All those are made possible with the Chronomancer subclass which gives the Mesmer control over time to a certain extent.

Meanwhile, their utility in the open world specifically in jumping puzzles is unmatched. Speaking of complex classes, the Revenant is also something newbies ought to avoid. They require plenty of hero spirit switching in order to maximize their output so they can be viable in endgame content.

With that in mind, the Revenant's Renegade elite is quite peerless when it comes to dealing condition damage, which is a reliable way to whittle down huge health bars. Paired with Shiro or Kalla or Mallyx spirits, the Revenant can even compete with Guardian for damage to bosses with big hitboxes.

A Ranger with a greatsword is something that's quite common in raiding groups which might appear ironic since it usually starts out as a ranged class. That doesn't mean you can't use the signature Longbow; the damage will fall off a bit, though not enough to worry most players.

Still, the Soulbeast specialization is what allows Rangers to be a decent melee raid component. It allows them to merge with their pets and gain new abilities and increased power and precision. They aren't the fastest or the cleanest, but they apply constant pressure to their enemies, forcing them to retreat and succumb.

This slow grinding playstyle, combined with the necromancer's ability to cheat death, makes them relatively simple to play. The Reaper elite specialization turns necromancers into menacing juggernauts with a lot of survivability and melee damage. The Scourge elite specialization reduces the necromancer's survivability in exchange for ranged damage, debuffs, and support.

Rangers are versatile skirmishers that team up with their pets to take on anything. They're the only profession that can seek out and charm creatures across the world. As their class mechanics are simple and they can fall back on their pet when they're having trouble, rangers are one of the easiest classes to learn. The Druid elite specialization focuses on group support, offering healing and powerful party-wide buffs. Meanwhile, the Soulbeast elite specialization allows rangers to merge with their pets to become tough damage dealers.

Revenants project force across the battlefield. With their personal auras and tactical area-of-effect skills, they build up themselves and their allies while raining destruction on their foes.

Revenants can be difficult to play due to their energy management system, but they are rewarding for players who learn and master their intricacies. The Herald elite specialization focuses on defensive buffs and group support. The Renegade elite specialization has a mixture of defense and offense, providing AoE damage, lifesteal, and crowd control. Thieves are sneaky, slippery assassins.

While their damage-dealing options are straightforward, they have the most mobility, evasive skills, and access to stealth of all the professions. This makes thieves easy to pick up but difficult to play to their full potential. The Daredevil elite specialization focuses on mobility and evading attacks. In contrast, the Deadeye elite specialization sacrifices mobility for stealth and single-target burst.



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